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Ivan_Da_Thug
Posts: 653
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Subject: healing pass thing
Any chance of you basing this on something other than clan level..
ogn has many worlds that seem to suffer the same fate.
Clans, guilds, bread bins get busy at times and ok a higher priced healing pass makes sense, but then the clan fades and yet they still have the burden of having a high healing pass cost. The clan can't offer a free healing pass and so can't attract new players.(not good for the world or ong)

and ya wonder why theres so many dead
clans,guildes bread bins ( whats that space one, i get sea sick, don't get me started on space travel)

We need need a healing pass that reflects the activity of the clan, guild, i'm getting so bored typing this out every time.

What about basing it on the total health of the dobey, calm down, the paying clans don't use a free healing pass, they are all ultra.
or the total number of members.
or a freaky mix of the two. or based on the level of the players in the dobey.

Lets face it, players are more likely to continue to play if they are part of a dobey, loners don't last long.


Dobey= clan,guild,loaf,alliance

PS can you get your graphics type person to chill out with the massive pages, save me reverting back to the older pages that work

erm bye



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Time Posted: August 9 2010 06:45 pm EDT
Last updated: August 9 2010 06:45 pm EDT

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