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Strife
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Subject: Well
That's the thing I think.

No one is going to be able to beat every one else. New players will have a hard time beating older players (unless paying). It's even less likely that a new player will beat a paying player, even if that person is a paying player themself.

So if you join the game and raise your strength and agility and constantly kill new players because you have high stats and low health, you will level from all that killing, and then be way too weak for your level in the future.
Either way, there will always be someone who is going to beat you.

So if you early on give your self a health advantage over new plyayers, yeah it's possible they could give themselves higher strength and agility than you and be able to beat you, but then they will level up and lack decent health unless they plan on paying.

If you allocate a few early points to health, you will already have that advantage over new players. Your agility and str will be at a disadvantage to those who level up and boost those stats, and maybe you wont defeat those players, but eventually (as this is a long term camping path) you will have higher health, AND stats that are unreachble by even newer players if they level up a few times and boost their str and agility. At that time you can easily reset your battles andhave an even huger advantage over all new players than just str and agi. You could even potentially beat those players who boosted agi and str over health if you configure your skills right or w/e the case.

But... this path is really a long term kind of thing, that potentially (I just believe it does, it might not actually) will leave you better off than str and agi pumpers.... maybe?

Time Posted: June 17 2009 12:50 pm EDT
Last updated: June 17 2009 02:22 pm EDT


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