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Nick Rox
Posts: 229 Status: Baron Karma: +13 [+1] [-1] |
Subject: Yes... But... | |||||
It's a great idea, but, depending if the cart was permanent and the cost, after spending so much and constantly adding it back to the market, with another person doing the same thing, you could just gain money. EG. (M is million, B is billion) Let's just say that the shopping cart would not be permanent and costs 3 GC to use each time. 3 GC is roughly 6M gold. 5% is subtracted from your total cost. You buy 100 elements at 10M each. This totals to 1B. Your total cost: 1B - 5% = 950M + GC cost = 956M This depends on how it is set out, but if you only get paid 950M over 1B as you put on the market, this would píss people off, so let's assume that whoever the credits are bought off get 1B. The person using the cart saved total 44M, while the other person still got 1B, SO the game spewed up 44M to replace what wasn't paid by the buyer. Now the process is reversed, the buyer puts the elements back on the market at the exact same price, with the same amount. The person who originally had the elements buys them back using the same method that the first buyer did, so saving 44M also. The game also pays for what wasn't paid for. Each player is 44M richer. Heres another example, based off the first one: BEFORE TRADING PERSON ONE Bank: 1,000,000,000 Elements: 0 PERSON TWO Bank: 0 Elements: 100 (which are on the market) AFTER FIRST TRADE PERSON ONE Bank: 44,000,000 Elements: 100 (were placed back on the market) PERSON 2 Bank: 1,000,000,000 Elements: 0 AFTER SECOND AND FINAL TRADE PERSON ONE Bank: 1,044,000,000 Elements: 0 PERSON TWO Bank: 44,000,000 Elements: 100 Both players are up 44M each. This can be repeated multiple times, so players would have an infinite way to quickly gain cash (provided they had at least something on hand. This can be done with buying multiple separate items, same strategy, just totaling up to an amount with a discount of at least 6M. I think you need to find a way around this |
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