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grmann
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Subject: I like to suggest that,
3 is the most fundamental. I really think that a lack of ability to compete and move up is the major thing keeping low level boat/ships off the water. Once people have a reasonable incentive to leave the docks, we can figure out what the baseline activity level is, and then figure out what would constitute a balanced scoring system for the CPR.

Until there's a reasonable idea if how much combat is "natural" you can't really figure out a balanced system for scoring the CPR. And until low level players have a viable strategy other than, "Get in, get your fish, get out," the baseline activity level for most people will be: As close to zero as possible.

Sideshow_Bob had a post in the Ideas forum on seafaring modifications about a month back that generated a little discussion. I'm going to go bump it back up to the top again. I think it might be a good place to start on #3 at least.

Time Posted: March 4 2011 10:58 pm EST
Last updated: March 4 2011 11:21 pm EST


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